51 research outputs found

    Mad Max: Fury Road and the toxic storm: the transcalar possibilities of digital images

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    Digital afx: digital dressing and affective shifts in Sin City and 300

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    In Sin City (Robert Rodriguez, 2005) and 300 (Zack Snyder, 2006) extensive post-production work has created stylised colour palettes, manipulated areas of the image, and added or subtracted elements. Framing a discussion around the terms ‘affect’ and ‘emotion’, this paper argues that the digital technologies used in Sin City and 300 modify conventional interactions between representational and aesthetic dimensions. Brian Massumi suggests affective imagery can operate through two modes of engagement. One mode is embedded in a meaning system, linked to a speci?c emotion. The second is understood as an intensi?cation whereby a viewer reacts but that reaction is not yet gathered into an alignment with meaning. The term ‘digital afx’ is used to describe manipulations that produce imagery allowing these two modes of engagement to coexist. Digital afx are present when two competing aesthetic strategies remain equally visible within sequences of images. As a consequence the afx mingle with and shift the content of representation

    Human cloning in film: horror, ambivalence, hope

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    Fictional filmic representations of human cloning have shifted in relation to the 1997 announcement of the birth of Dolly the cloned sheep, and since therapeutic human cloning became a scientific practice in the early twentieth century. The operation and detail of these shifts can be seen through an analysis of the films The Island (2005) and Aeon Flux (2005). These films provide a site for the examination of how these changes in human cloning from fiction to practice, and from horror to hope, have been represented and imagined, and how these distinctions have operated visually in fiction, and in relation to genre

    Talking about Maya

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    ‘Talking about Maya’ is a resource for people who want to know more about how animators create using software. The document brings together a detailed sample of answers given in response to questions focussed on using Autodesk Maya. The interviews were undertaken during an Arts and Humanities Research Council funded project exploring computer-generated (CG) animation. Part of the project involved asking animators (this loose use of the term ‘animator’ covers modellers, riggers and animators) to describe their experience of working with software

    Excavating Software Algorithms

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    Technoscience in contemporary American films: beyond science fiction

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    Gravity

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    Aardman! In an Adventure with CGI!

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